Updates from 20/02/2018

We are happy to present the following list of the updates.

1. We fixed issues with server availability
2. Eliminated many problems related to the bank.
3. Players complained about the disappearance of items from the inventory, this bug has been eliminated.
4. Our developers have worked hard to fix the errors associated with the recipes:
– corrected the problems that appeared during the transfer of the recipe;
– changed the wrong logic of learning recipes. Now you need to click on the recipe 2 times to learn;
– also in the recipes appeared instructions for cooking. All the ingredients can be bought from the merchant;
– added prescriptions of picklock for break-in houses;
– added new recipes for sale in the second village;

5. Fixed problems with the freshness of mobs. Also if mobs killing one character, they continue to attack other players.
6. Eliminated the error associated with the loss of money in trade.
7. In the past, we have a problem, when crafting incorrectly calculated free space in the inventory, now this bug is fixed.
8. Restored the display of names over the characters.
9. Fixed chat overlay on the Quick Access toolbar.
10. Changed the range of attack for wild boars
11. Eliminated a rare bug where the player could connect to the server with empty inventory.
12. Added a scroll in the trade window, now the player can flip through the goods, determined by the choice. Also, the user now sees the names of the traders and understands what trades a particular NPC.
13. Corrected the logic of the button operation in the respawn window.
14. Changed the eyes of the characters in the generator.
15. We managed to remove the blurring of the screen.
16. We fixed pink smoke when mining a stone.
17. Developers also worked on the sound content of the game. Now the music can be adjusted – to do more quietly or louder. Added sounds to the system of auto production.
18. Fixed the number of ingredients to create the initial runes of magic.
19. Now, when a player strikes with a pick or an ax on the enemy, fighting skills are growing.
20. Eliminated the error with the torches.
21. Added the influence of hunger and thirst on the regeneration of characteristics. Now if your character is very hungry or wants to drink, then his life will decrease to a threshold level and will not be regenerated until the moment he does not get drunk or eat.
22. Our animator carried out extensive work. He added new animations visible in the extraction of wood. Worked on the movement of the character in stealth mode. Fixed character in the generator. Fixed the animation of the rider and added strakes with tools and weapons.
23. We fixed part of the resource extraction system:
– now in order to get wood / ore / berries you need to be equipped with the necessary weapons for this resource (ax / pickax / sickle);
– to start mining, you just need to make the first hit or press E on the resource.
– after the start of the production, the character himself, without your help, will get all available resources;
– if someone started to extract a certain resource, then the other player at this time will not be able to access this resource until it is over or the user stops production.
24. Have changed the interface of interaction with the outside world. Now the E buttons are not in the world, but in the player’s screen space and are activated only if the character is at a suitable distance and pointed the camera at the desired object
25. Expanded ways to obtain items from mobs:
– now each mob after death leaves next to a container with a random, peculiar to him the subject. It can be taken by any player, the main thing being first;
– the developers left a fresh, with the help of which you can extract from the monster carcass rare resources for crafting and not only. With this method will take into account the characteristics of the character.